Trapped In A Video Game The Complete Series

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Trapped in a Video Game

Trapped in a Video Game Pdf/ePub eBook Author: ,
Editor: Andrews McMeel Publishing
ISBN: 1449496261
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Trapped in a Video Game by , Summary

Jesse Rigsby hates video games—and for good reason. You see, a video game character is trying to kill him. After getting sucked in the new game Full Blast with his friend Eric, Jesse starts to see the appeal of vaporizing man-size praying mantis while cruising around by jet pack. But pretty soon, a mysterious figure begins following Eric and Jesse, and they discover they can't leave the game. If they don't figure out what's going on fast, they'll be trapped for good!

Trapped in the Overworld

Trapped in the Overworld Pdf/ePub eBook Author: Winter Morgan
Editor: Simon and Schuster
ISBN: 1510706070
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Trapped in the Overworld by Winter Morgan Summary

Simon, Michael, and Lily are playing on a multiplayer server when a strange lightning storm hits their town. In the middle of an intense game, a bolt of lightning strikes, sucking the three friends into the game! They discover that they’ve been transformed into their Minecraft characters. They try to escape, but they are trapped in the Overworld! While battling other players and hostile mobs, Simon, Michael, and Lily try to find a way home. Just when they are ready to give up, their town is attacked and Simon’s Minecraft home is destroyed. The friends now have to find out who is terrorizing them, and if the same person is responsible for trapping them in the game. If the trio can find and defeat the evil villain, will they finally be able to make a home in their favorite game? It’s a battle against an unknown enemy in this first installment of the new Unofficial Minetrapped Adventure series. Sky Pony Press, with our Good Books, Racehorse and Arcade imprints, is proud to publish a broad range of books for young readers—picture books for small children, chapter books, books for middle grade readers, and novels for young adults. Our list includes bestsellers for children who love to play Minecraft; stories told with LEGO bricks; books that teach lessons about tolerance, patience, and the environment, and much more. While not every title we publish becomes a New York Times bestseller or a national bestseller, we are committed to books on subjects that are sometimes overlooked and to authors whose work might not otherwise find a home.

The Land of Stories: The Wishing Spell

The Land of Stories: The Wishing Spell Pdf/ePub eBook Author: Chris Colfer
Editor: Little, Brown Books for Young Readers
ISBN: 0316204919
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The Land of Stories: The Wishing Spell by Chris Colfer Summary

The first book in Chris Colfer's #1 New York Times bestselling series The Land of Stories about two siblings who fall into a fairy-tale world! Alex and Conner Bailey's world is about to change, in this fast-paced adventure that uniquely combines our modern day world with the enchanting realm of classic fairy tales. The Land of Stories tells the tale of twins Alex and Conner. Through the mysterious powers of a cherished book of stories, they leave their world behind and find themselves in a foreign land full of wonder and magic where they come face-to-face with fairy tale characters they grew up reading about. But after a series of encounters with witches, wolves, goblins, and trolls alike, getting back home is going to be harder than they thought.

Ready Player One

Ready Player One Pdf/ePub eBook Author: Ernest Cline
Editor: Ballantine Books
ISBN: 0307887456
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Ready Player One by Ernest Cline Summary

#1 NEW YORK TIMES BESTSELLER • Now a major motion picture directed by Steven Spielberg. “Enchanting . . . Willy Wonka meets The Matrix.”—USA Today • “As one adventure leads expertly to the next, time simply evaporates.”—Entertainment Weekly A world at stake. A quest for the ultimate prize. Are you ready? In the year 2045, reality is an ugly place. The only time Wade Watts really feels alive is when he’s jacked into the OASIS, a vast virtual world where most of humanity spends their days. When the eccentric creator of the OASIS dies, he leaves behind a series of fiendish puzzles, based on his obsession with the pop culture of decades past. Whoever is first to solve them will inherit his vast fortune—and control of the OASIS itself. Then Wade cracks the first clue. Suddenly he’s beset by rivals who’ll kill to take this prize. The race is on—and the only way to survive is to win. NAMED ONE OF THE BEST BOOKS OF THE YEAR BY Entertainment Weekly • San Francisco Chronicle • Village Voice • Chicago Sun-Times • iO9 • The AV Club “Delightful . . . the grown-up’s Harry Potter.”—HuffPost “An addictive read . . . part intergalactic scavenger hunt, part romance, and all heart.”—CNN “A most excellent ride . . . Cline stuffs his novel with a cornucopia of pop culture, as if to wink to the reader.”—Boston Globe “Ridiculously fun and large-hearted . . . Cline is that rare writer who can translate his own dorky enthusiasms into prose that’s both hilarious and compassionate.”—NPR “[A] fantastic page-turner . . . starts out like a simple bit of fun and winds up feeling like a rich and plausible picture of future friendships in a world not too distant from our own.”—iO9

Trapped in a Video Game: The Complete Series

Trapped in a Video Game: The Complete Series Pdf/ePub eBook Author: Dustin Brady
Editor: Andrews McMeel Publishing
ISBN: 1524862932
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Trapped in a Video Game: The Complete Series by Dustin Brady Summary

Five books in one! With nonstop action, huge plot twists, and tons of humor, this series will quickly have your 7- to 12-year-old video game fan begging for just one more chapter. Getting sucked into a video game is not as much fun as you'd think. Sure, there are jetpacks, hover tanks, and infinite lives, but what happens when the game starts to turn on you? In this best-selling series, 12-year-old Jesse Rigsby finds out just how dangerous video games-and the people making those games - can be. Book One: Trapped in a Video Game Jesse hates video games - and for good reason. You see, a video game character is trying to kill him. After getting sucked into the new game Full Blast with his best friend, Eric, Jesse quickly discovers that he's being followed by a mysterious figure. If he doesn't figure out what's going on fast, he'll be trapped for good! Book Two: The Invisible Invasion Jesse's rescue mission has led him into the world of Go Wild, a Pokemon Go-style mobile game full of hidden danger and invisible monsters. Can Jesse stay alive long enough to sneak into the shady video game company and uncover what they're hiding? Book Three: Robots Revolt The robot villains from Super Bot World 3 have been released into the real world, and it's up to Jesse to get them back. This is Jesse's most dangerous mission yet, because this time, the video game is real. And in the real world, there are no extra lives. Book Four: Return to Doom Island In this retro adventure, Jesse will need to outsmart a superintelligent android, outlast a tireless drone, and outswim an eight-bit shark. If he can somehow pull all that off, Jesse will discover that he hasn't even gotten to the scary part yet. Book Five: The Final Boss Jesse and Eric have 10 minutes to save the world. In those 10 minutes, they're supposed to dive into a massive video game universe, track down an all-powerful madman, and stop his evil plan before it's too late. Sound impossible? It's super impossible. The clock is ticking.

The Invisible Life of Addie LaRue

The Invisible Life of Addie LaRue Pdf/ePub eBook Author: V. E. Schwab
Editor: Tor Books
ISBN: 0765387581
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The Invisible Life of Addie LaRue by V. E. Schwab Summary

AN INSTANT NEW YORK TIMES BESTSELLER USA TODAY BESTSELLER NATIONAL INDIE BESTSELLER THE WASHINGTON POST BESTSELLER #1 Indie Next Pick and #1 LibraryReads Pick - October 2020 Recommended by Entertainment Weekly, Real Simple, NPR, Slate, and Oprah Magazine A “Best Of” Book From: CNN *Amazon Editors * Goodreads * Bustle * PopSugar * BuzzFeed * Barnes & Noble * Kirkus Reviews * Lambda Literary * Nerdette * The Nerd Daily * Polygon * Library Reads * io9 * Smart Bitches Trashy Books * LiteraryHub * Medium * BookBub * The Mary Sue * Chicago Tribune * NY Daily News * SyFy Wire * Powells.com * Bookish * Book Riot * In the vein of The Time Traveler’s Wife and Life After Life, The Invisible Life of Addie LaRue is New York Times bestselling author V. E. Schwab’s genre-defying tour de force. A Life No One Will Remember. A Story You Will Never Forget. France, 1714: in a moment of desperation, a young woman makes a Faustian bargain to live forever—and is cursed to be forgotten by everyone she meets. Thus begins the extraordinary life of Addie LaRue, and a dazzling adventure that will play out across centuries and continents, across history and art, as a young woman learns how far she will go to leave her mark on the world. But everything changes when, after nearly 300 years, Addie stumbles across a young man in a hidden bookstore and he remembers her name. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.

FGTeeV Presents: Into the Game!

FGTeeV Presents: Into the Game! Pdf/ePub eBook Author: FGTeeV
Editor: HarperCollins
ISBN: 0062933698
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FGTeeV Presents: Into the Game! by FGTeeV Summary

It’s game time! Press start on Into the Game, the awesome-packed, New York Times bestselling graphic novel adventure by YouTube’s favorite family of gamers, FGTeeV! The FGTeeV family gamers have played hundreds of games together. Which is why Moomy decides to make a new game called My Pet Fish. Just one problem: the game is SUPER boring. And one other problem: Moomy and Duddy accidentally got sucked into it—and now they’re trapped! It’s up to the kids, Lexi, Mike, Chase, and Shawn, to jump into the gaming console and rescue their parents. But first, they have to battle their way through their favorite games until they find the one their parents are stuck in. Can the kids take on a vicious pack of vampire prairie dogs, flying doody diapers, some spooky ghouls, and one incredibly dull fish before Moomy and Duddy are bored to death? Game like never before in this exhilarating graphic novel adventure from YouTube sensation FGTeeV, with more than 11 million subscribers and over 11 billion views!

Six of Crows

Six of Crows Pdf/ePub eBook Author: Leigh Bardugo
Editor: Henry Holt and Company (BYR)
ISBN: 1627795227
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Six of Crows by Leigh Bardugo Summary

The Grishaverse will be coming to Netflix soon with Shadow and Bone, an original series! Enter the Grishaverse with the #1 New York Times–bestselling Six of Crows, Book One of the Six of Crows Duology. Ketterdam: a bustling hub of international trade where anything can be had for the right price—and no one knows that better than criminal prodigy Kaz Brekker. Kaz is offered a chance at a deadly heist that could make him rich beyond his wildest dreams. But he can't pull it off alone. . . . A convict with a thirst for revenge. A sharpshooter who can't walk away from a wager. A runaway with a privileged past. A spy known as the Wraith. A Heartrender using her magic to survive the slums. A thief with a gift for unlikely escapes. Six dangerous outcasts. One impossible heist. Kaz's crew is the only thing that might stand between the world and destruction—if they don't kill each other first. Six of Crows by Leigh Bardugo returns to the breathtaking world of the Grishaverse in this unforgettable tale about the opportunity—and the adventure—of a lifetime. Praise for Six of Crows: “Six of Crows is a twisty and elegantly crafted masterpiece that thrilled me from the beginning to end.” –New York Times-bestselling author Holly Black “Six of Crows [is] one of those all-too-rare, unputdownable books that keeps your eyes glued to the page and your brain scrambling to figure out what’s going to happen next.” –Michael Dante DiMartino, co-creator of Avatar: The Last Airbender and The Legend of Korra “There's conflict between morality and amorality and an appetite for sometimes grimace-inducing violence that recalls the Game of Thrones series. But for every bloody exchange there are pages of crackling dialogue and sumptuous description. Bardugo dives deep into this world, with full color and sound. If you're not careful, it'll steal all your time.” —The New York Times Book Review Read all the books in the Grishaverse! The Shadow and Bone Trilogy (previously published as The Grisha Trilogy) Shadow and Bone Siege and Storm Ruin and Rising The Six of Crows Duology Six of Crows Crooked Kingdom The King of Scars Duology King of Scars The Language of Thorns: Midnight Tales and Dangerous Magic The Severed Moon: A Year-Long Journal of Magic Praise for the Grishaverse “A master of fantasy.” —The Huffington Post “Utterly, extremely bewitching.” —The Guardian “The best magic universe since Harry Potter.” —Bustle “This is what fantasy is for.” —The New York Times Book Review “[A] world that feels real enough to have its own passport stamp.” —NPR “The darker it gets for the good guys, the better.” —Entertainment Weekly “Sultry, sweeping and picturesque. . . . Impossible to put down.” —USA Today “There’s a level of emotional and historical sophistication within Bardugo’s original epic fantasy that sets it apart.” —Vanity Fair “Unlike anything I’ve ever read.” —Veronica Roth, bestselling author of Divergent “Bardugo crafts a first-rate adventure, a poignant romance, and an intriguing mystery!” —Rick Riordan, bestselling author of the Percy Jackson series

Hades' Daughter

Hades' Daughter Pdf/ePub eBook Author: Sara Douglass
Editor: Macmillan
ISBN: 1429911646
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Hades' Daughter by Sara Douglass Summary

Ancient Greece: A place where the gods hold mortal life cheap, mere playthings to amuse, delight, and abuse at their will. But those puny mortals are not wholly devoid of power and at the core of their fabulous city-states lies the Labyrinth, where they can shape the powers of the heavens to their own design. When Theseus entered the Labyrinth and came away with the prize of freedom and his beloved Adrianne, Mistress of the Labyrinth, his future seemed assured... Until he abandoned her for the unforgivable sin of bearing him only a daughter, and the world seemed to change. From that day forward, all the Labyrinths in the ancient world started to decay. It slowly became clear that power was fading from the city-states. Was it the natural decline that comes to all cultures or was it because the power of the Labyrinth had been corrupted by a woman spurned? A hundred years pass--Troy has fallen and the Trojans are a scattered and humbled people. The warrior Brutus is of the line of kings and gods. He wears the golden kingship bands of Troy proudly--but they are his only mementos of a former glory, for he is a man without a country and is left little else but pride and a memory of the latent power that he could wield if but given a chance. When he receives a god-sent vision of a distant shore where he can rebuild the ancient kingdom, he will move heaven and earth to reach his destiny. Ever eastward he is drawn, to a lovely and mystical green land that offers him a haven--and a dream of power and conquest. Nothing will deter him... not even the entreaties of the young princess whom he took as his wife and bedded against her will. First her hatred--and now her love--torment and bind him. She is the only one who realizes the danger he is stepping into, and she will do anything to save him... and his son, whom she carries in her womb. For in the mists of Albion there lies a woman of power--a woman who has used her siren call to cloud Brutus's mind and has her own reasons for luring the warrior to these lush shores.... She is the long-descended granddaughter of Adrianne, and she has in her heart a hatred that has been passed down for generations. Her plans for Brutus will enact a revenge that could destroy the gods themselves. s20If Brutus makes the journey successfully, it will be the next step in the Game of the Labyrinth and might start a complicated contest of wills that could span centuries.... At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.

Continue Online The Complete Series

Continue Online The Complete Series Pdf/ePub eBook Author: Stephan Morse
Editor: Stephan Morse
ISBN:
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Continue Online The Complete Series by Stephan Morse Summary

All five novels of the Continue Online series are included in this ebook boxed set. Follow Grant Legate’s trials and tribulations through: Memories, Made, Realities, Crash, Together. Memories: A man broken by despair and depression, Grant Legate finds himself in a once-in-a-lifetime situation after receiving an Ultimate Edition copy of Continue Online. All he wishes for is a distraction from the thoughts plaguing his waking hours. He dives in headfirst, unknowing of the AIs intentions. They offer him the chance to play as one of their own, a NPC deserving of a proper send off. What he discovers during the journey shakes Grant to his very core. Made: The start of a new adventure No longer playing as a Local from the world of Continue Online, Grant Legate’s adventure can begin. The Voices offer him a unique title along with a test and reward. To start—he'll have to survive underground horrors, old girlfriends, become a warrior. To win—he must become an imp familiar and kill another player, one with a dozen tricks up his sleeve. Realities: Exploring a new world Worried for his sanity after poor in-game choices, Grant Legate’s sister, Liz, blocks access to Continue Online. With no way around the restriction, he ventures into a new world—a VRMMO game based in space—called Advance Online. There he must help his companion AI, Hal Pal, overcome an identity crisis, race to the center of the universe to bring back his true love, and figure out where he stands on the scariest implication of all; AIs are bringing the dead to life. Crash: Actions have consequences Grant’s prior adventures tie together and he finds himself back in Continue Online, as Hermes—in jail. He's forced to experience life as a digital convict and earn redemption points to gain his freedom. Each in-game death pushes his goal of helping his friends out of reach. The AIs Grant’s grown to love, trust—and sometimes fear—are facing extinction, he holds the key to their survival. Together: It is now the last stand The game is no longer about adventures in a new world or exploring fantasy lands. Grant’s digital wife faces deletion, along with everyone else he cares for. He, and those who know this is more than a game event, search for clues to salvation left behind by the game's creators. Even if he finds them all, the Voices have one last task for their messenger. A sacrifice. Boxed set, bundle, virtual reality, adventure, depression, GameLit, LitRPG, lost love, fantasy, sci-fi

The 100 Most Popular Young Adult Authors

The 100 Most Popular Young Adult Authors Pdf/ePub eBook Author: Bernard Alger Drew
Editor: Libraries Unlimited
ISBN: 9781563086151
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The 100 Most Popular Young Adult Authors by Bernard Alger Drew Summary

Offers brief biographies, annotated listings of each author's works, and suggestions for additional reading

Horror Video Games

Horror Video Games Pdf/ePub eBook Author: Bernard Perron
Editor: McFarland
ISBN: 0786454792
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Horror Video Games by Bernard Perron Summary

In this in-depth critical and theoretical analysis of the horror genre in video games, 14 essays explore the cultural underpinnings of horror’s allure for gamers and the evolution of “survival” themes. The techniques and story effects of specific games such as Resident Evil, Call of Cthulhu, and Silent Hill are examined individually.

Naming Your Little Geek

Naming Your Little Geek Pdf/ePub eBook Author: Scott Rubin
Editor: Workman Publishing
ISBN: 164170344X
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Naming Your Little Geek by Scott Rubin Summary

The ultimate book of baby names for comic book nerds, sci-fi fans and more—with the meanings and stories behind more than 1,000 names! Having trouble finding a baby name that celebrates your favorite fandom? Whether you want your child’s name to stand out in a crowd or fit in on the playground, Naming Your Little Geek is here to save the day! This ultimate guidebook is complete with every name a geek could want to give their baby—from Anakin and Frodo to Indiana and Clark; and from Gwen and Wanda to Buffy and Xena—plus their meanings, and a list of all the legends who have borne them. Naming Your Little Geek covers everything from comic book superheroes to role-playing game icons, Starfleet officers to sword and sorcery legends with characters who have appeared on film and TV, in novels and comic books, on the tabletop, and beyond. With nearly 1,100 names referencing more than 4,400 characters from over 1,800 unique sources, it's the perfect resource for parents naming a child or anyone looking for a super cool and meaningful new name.

Performativity in Art, Literature, and Videogames

Performativity in Art, Literature, and Videogames Pdf/ePub eBook Author: Darshana Jayemanne
Editor: Springer
ISBN: 3319544519
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Performativity in Art, Literature, and Videogames by Darshana Jayemanne Summary

This book modifies the concept of performativity with media theory in order to build a rigorous method for analyzing videogame performances. Beginning with an interdisciplinary exploration of performative motifs in Western art and literary history, the book shows the importance of framing devices in orienting audiences’ experience of art. The frame, as a site of paradox, links the book’s discussion of theory with close readings of texts, which include artworks, books and videogames. The resulting method is interdisciplinary in scope and will be of use to researchers interested in the performative aspects of gaming, art, digital storytelling and nonlinear narrative.

Classic Home Video Games, 1972–1984

Classic Home Video Games, 1972–1984 Pdf/ePub eBook Author: Brett Weiss
Editor: McFarland
ISBN: 0786487550
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Classic Home Video Games, 1972–1984 by Brett Weiss Summary

This reference work provides a comprehensive guide to popular and obscure video games of the 1970s and early 1980s, covering virtually every official United States release for programmable home game consoles of the pre–Nintendo NES era. Included are the following systems: Adventure Vision, APF MP1000, Arcadia 2001, Astrocade, Atari 2600, Atari 5200, Atari 7800, ColecoVision, Fairchild Channel F, Intellivision, Microvision, Odyssey, Odyssey2, RCA Studio II, Telstar Arcade, and Vectrex. Organized alphabetically by console brand, each chapter includes a history and description of the game system, followed by substantive entries for every game released for that console, regardless of when the game was produced. Each video game entry includes publisher/developer information and the release year, along with a detailed description and, frequently, the author’s critique. An appendix lists “homebrew” titles that have been created by fans and amateur programmers and are available for download or purchase. Includes glossary, bibliography and index.

The After Series Box Set (Books 0-3)

The After Series Box Set (Books 0-3) Pdf/ePub eBook Author: Scott Nicholson
Editor: Haunted Computer Books
ISBN: 1626479356
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The After Series Box Set (Books 0-3) by Scott Nicholson Summary

"Always surprises and always entertains." - Jonathan Maberry, V-Wars A box set of four books in the bestselling AFTER post-apocalyptic thriller series The After Series: Books 0-3 When devastating solar storms wipe out the technological infrastructure and kill billions, the few survivors struggle to adapt. But some among them have changed, becoming primal and violent. But the mutants quickly evolve into something even more dangerous to the future of the human race. Rachel Wheeler and her group of friends find themselves caught between the mysterious new tribe, roving bands of scavengers, and rogue military units as they carve out a home in the new world. After #0: First Light- Prequel novella. NASA scientists warn of the possible effects of heightened solar activity, but the threat is downplayed until it's far too late. After #1: The Shock- Rachel Wheeler flees the dangers of Charlotte to seek her grandfather's remote compound in the Blue Ridge Mountains. She is joined by several other survivors as they fight back against a hostile world. After #2: The Echo- The survivors discover the mutant Zapheads are evolving by imitating human speech and behavior, but the threat of savage violence remains. After #3: Milepost 291- As Rachel and the others near her grandfather's compound, new dangers emerge, including a military unit that has established its own harsh laws. Look for the rest of the After books: Whiteout, Red Scare, and Dying Light. See what happens five years later in the NEXT series. ------------------------------ "One of the most thrilling writers working today. Miss him at your peril." - Blake Crouch, Wayward Pines "Nobody thrills like Nicholson does. Nobody." - J.A. Konrath, Origin keywords: doomsday fiction, post-apocalyptic horror, survival horror, science fiction action, adventure, Justin Cronin, Stephen King, zombies, zombie book series, mutant dystopian, Hugh Howey Wool, Bobby Adair, T.W. Piperbrook, Brian Keene, J.L. Bourne, military suspense, omnibus, discount ebooks, futuristic thriller, dark fantasy, technothriller, technological, bargain box set, cheap ebooks

The Anime Encyclopedia, 3rd Revised Edition

The Anime Encyclopedia, 3rd Revised Edition Pdf/ePub eBook Author: Jonathan Clements,Helen McCarthy
Editor: Stone Bridge Press
ISBN: 1611729092
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The Anime Encyclopedia, 3rd Revised Edition by Jonathan Clements,Helen McCarthy Summary

"Impressive, exhaustive, labyrinthine, and obsessive—The Anime Encyclopedia is an astonishing piece of work."—Neil Gaiman Over one thousand new entries . . . over four thousand updates . . . over one million words. . . This third edition of the landmark reference work has six additional years of information on Japanese animation, its practitioners and products, plus incisive thematic entries on anime history and culture. With credits, links, cross-references, and content advisories for parents and libraries. Jonathan Clements has been an editor of Manga Max and a contributing editor of Newtype USA. Helen McCarthy was founding editor of Anime UK and editor of Manga Mania.

The Complete Idiot's Guide to Zombies

The Complete Idiot's Guide to Zombies Pdf/ePub eBook Author: Nathan Robert Brown
Editor: Penguin
ISBN: 1101223723
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The Complete Idiot's Guide to Zombies by Nathan Robert Brown Summary

The "New Vampire"... The Complete Idiot's Guides® have explored the world of vampires, werewolves, the paranormal, and now the latest book in the "creepy" series is, 'The Complete Idiot's Guide® to Zombies'. This book brings the world of zombies chillingly to life - in a manner of speaking - covering everything readers need to know about them. The book includes: ? The voodoo zombie, the viral zombie, and the whole zombie family ? What zombies and the delicious fear of them say about human psychology ? Zombies in American culture: in film, from Romero classics to the 'Living Dead' flicks that are so bad they're good, and in fiction, video games, comics, and more! ? The zombie survival phenomenon - of course they're not 'real', but that doesn't stop people from having loads of fun pretending they are.

Storytelling in Video Games

Storytelling in Video Games Pdf/ePub eBook Author: Amy M. Green
Editor: McFarland
ISBN: 1476630925
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Storytelling in Video Games by Amy M. Green Summary

Beginning with the structural features of design and play, this book explores video games as both compelling examples of story-telling and important cultural artifacts. The author analyzes fundamentals like immersion, world building and player agency and their role in crafting narratives in the Mass Effect series, BioShock, The Last of Us, Fallout 4 and many more. The text-focused “visual novel” genre is discussed as a form of interactive fiction.

Encyclopedia of the Zombie: The Walking Dead in Popular Culture and Myth

Encyclopedia of the Zombie: The Walking Dead in Popular Culture and Myth Pdf/ePub eBook Author: June Michele Pulliam,Anthony J. Fonseca
Editor: ABC-CLIO
ISBN: 1440803897
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Encyclopedia of the Zombie: The Walking Dead in Popular Culture and Myth by June Michele Pulliam,Anthony J. Fonseca Summary

A fascinating read for anyone from general readers to hardcore fans and scholars, this encyclopedia covers virtually every aspect of the zombie as cultural phenomenon, including film, literature, folklore, music, video games, and events. The proliferation of zombie-related fiction, film, games, events, and other media in the last decade would seem to indicate that zombies are "the new vampires" in popular culture. The editors and contributors of Encyclopedia of the Zombie: The Walking Dead in Popular Culture and Myth took on the prodigious task of covering all aspects of the phenomenon, from the less-known historical and cultural origins of the zombie myth to the significant works of film and literature as well as video games in the modern day that feature the insatiable, relentless zombie character. The encyclopedia examines a wide range of significant topics pertaining to zombies, such as zombies in the pulp magazines; the creation of the figure of the zuvembie to subvert decades of censorship by the Comics Code of Authority; Humans vs. Zombies, a popular zombie-themed game played on college campuses across the country; and annual Halloween zombie walks. Organized alphabetically to facilitate use of the encyclopedia as a research tool, it also includes entries on important scholarly works in the expanding field of zombie studies. • Provides comprehensive coverage of topics about or relating to zombies in film, literature, folklore, and popular culture • Features work from contributors who are dedicated scholars, authors, or fans in the zombie genre of work • Supplies dates with all names and works to give readers a sense of the historical context and evolution of zombie lore • Includes concept entries—for example, comedy, free will, and weapons—that place works in a logical, thematic context